SOMA Underwater Camera HUD
Team Size
Solo
Role
UI Designer
Duration
1 week
Tools
Figma, Photoshop, Unity, Github
Style Guide
This style guide is within the Microsoft Accessibility
Guidelines for PC at 1080p.
Some text on the screen is not significant for the player to read but works as filler to
construct a symmetrical UI.
Making a Camera HUD
The project is a horror game sequence (based on an existing game SOMA) set in the
deep ocean about the existential horror that comes with technological progress and deep-sea
discovery.
This project focuses on showing the importance of working
in-engine early on.
Unity Final UI
Figma Final UI
Concept to Design
To start with, I identified all of the features I wanted
for the camera:
(1.) Horizontal (yaw) rotation,
(2.) Vertical (pitch) rotation,
(3.) Camera zoom (FOV),
(4.) Audio bars (for 3D world audio).
Established in the world of SOMA, I analyzed the UI in the game to make the designs congruent.
I skipped the gray box/wireframing phase since I started work in Unity immediately because I wanted the UI to function well
with the post-processing as you can see in the images below.
In-Engine Progress
I skipped the gray box/wireframing phase since I started work in Unity immediately because I wanted the UI to function well with the post-processing as you can see in the images below.
World Building
Since the world is in an already established world, I used the assets from the game to make it
congruent with the world-building of SOMA.
The icon to the left is the logo for the operating system all computer use.
The icon to the right is the chinese symbol (漢字 - kanji)
for "tool".
Takeaways
This project has made me realize how important testing your
design in-engine
is to get an understanding of the engine's features
but also if the project is within my capabilities.
During planning of this project, I imagined a scenario
where I'd joined a team to
build some UI for a game they've already made assets ready
for use.
The making of this project could be like that experience. It
went a lot faster than I expected.